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Anthony "Tony" Brown

3d Generalist, Game Designer, & Game Developer

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TSA & FAA Scenario & Crowd Simulation Builder

The Real-time scenario builder is an interactive level & scenario designer. Designer for the FAA & other government agencies, this program was designed

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February 4, 2023February 8, 2023 Tony Brown Highlight, Serious Games

Escape from Arkham

Escape from Arkham was a live Batman inspired art show that was put on by me & several other extremely talented Mid-South

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January 20, 2023February 8, 2023 Tony Brown Highlight, Pre-Rendered

Eden Square

The Eden Square project was developed as a 3D architectural pre-visualization project. This project was developed mainly around the initial 2d architectural

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November 26, 2021February 8, 2023 Tony Brown Highlight, Pre-Rendered

David Valley of Shadows

 David Valley of Shadows, was to be the first multi-ethnic, multi-cultural, tween targeted religious CG film. Project Details: David Vos – Environments

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January 26, 2021February 9, 2023 Tony Brown Highlight, Pre-Rendered

BlackJack Republic

BlackJack Republic game is a mobile & webgl based game that was created to become a learning Unity & C# tutorial series.

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February 5, 2019February 8, 2023 Tony Brown Games

How video games are made – Post-Production

Contrary to popular belief, the game development process doesn’t end when the game is complete & released. Often times, during the post-production

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November 27, 2018November 28, 2018 Tony Brown GameDevRepublic

How video games are made – Production

[ttg-chapters time=”00:05″ title=”Production Phase“] Production is the main & longest stage of game development, at which point the game is actually developed.

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November 27, 2018November 28, 2018 Tony Brown GameDevRepublic

Origami Ninja Slash

Origami ninja is a tapped based mobile fighter developed from the Unity Game Engine. Project Details:

November 26, 2018February 8, 2023 Tony Brown Games, Highlight

How video games are made – Pre-Production

Whether your looking to create a small indie game, a mobile game, or work with a big game studio, the basic sequence

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November 26, 2018November 28, 2018 Tony Brown GameDevRepublic

Interactive Explosive Defense

[vc_row][vc_column][vc_column_text]www. [/vc_column_text][vc_column_text]Interactive Explosive Defines was a serious game that was developed in UDK, modeled in Maya, & textured in Quixel & Photoshop. The

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November 26, 2018February 7, 2023 Tony Brown Serious GamesLeave a Comment on Interactive Explosive Defense
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