VR – Grand Central Station

[vc_row][vc_column][vc_column_text]https://youtu.be/X0Ep2OIQaLQ [/vc_column_text][/vc_column][/vc_row][vc_row gap=”10″ content_placement=”middle” css=”.vc_custom_1560699761327{padding-right: 20% !important;padding-left: 20% !important;}”][vc_column][vc_images_carousel images=”2012,2011,2010,2009,2008,2007,2006,2005,2004″ img_size=”full” autoplay=”yes” hide_pagination_control=”yes” wrap=”yes” css_animation=”none” title=”Grand Central Terminal VR – Scenario Builder”][/vc_column][/vc_row][vc_row qt_container=”true” qt_negative=”true” css=”.vc_custom_1560699751501{padding-right: 10% !important;padding-left: 10% !important;}”][vc_column][vc_column_text] Grand Central Station, was built as one of the first of three  3d real-time virtual reality environment, built as part of the “Scenario Builder”. The Real-time scenario… Continue reading VR – Grand Central Station

BlackJack Republic

[vc_row][vc_column][vc_column_text]Black Jack game I created in order to continue sharpening my c# skills. Everything is original & custom made.[/vc_column_text][vc_video link=”https://twitter.com/i/status/1093587556376170498″ align=”center”][vc_video link=”https://youtu.be/fVCfjVeWT4M”][vc_video link=”https://youtu.be/fVCfjVeWT4M”][/vc_column][/vc_row][vc_row][vc_column][vc_column_text] Models – made in Maya. Textures – made in substance painter. UI – created in Photoshop & illustrator. GameEngine – Unity 2017. Scripting Language – C# [/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_gallery type=”image_grid” images=”1830,1835,1834,1833,1831,1832,1857,1858,1836,1837″][/vc_column][/vc_row]

How video games are made – Post-Production

Contrary to popular belief, the game development process doesn’t end when the game is complete & released. Often times, during the post-production phase, several subsequent versions or patches might be released, that replace or improve upon the original game. A patch can be created & applied to fix software bugs or address performance  issues. However,… Continue reading How video games are made – Post-Production

How video games are made – Production

[ttg-chapters time=”00:05″ title=”Production Phase“] Production is the main & longest stage of game development, at which point the game is actually developed. The production phase is focused on content, asset,  & code creation, as well as implementing content, & completing the various tasks needed in a games development. Creating a game in an environment or… Continue reading How video games are made – Production

Origami Ninja Slash

[vc_row][vc_column][vc_column_text] [/vc_column_text][vc_video link=”https://youtu.be/CMI9Fnezmho”][vc_column_text][ttg-chapters time=”00:00″ title=”Origami ninja”] Origami ninja is a tapped based mobile fighter developed from the Unity Game Engine. The models were created in Maya, texturing was done in Zbrush & Photoshop, & GUI was created in Photoshop. [/ttg-chapters][/vc_column_text][/vc_column][/vc_row][vc_row full_width=”stretch_row_content” content_placement=”middle”][vc_column][vc_gallery type=”image_grid” images=”1645,1644,1643,1642,1641,1647,2097,2098,2099,2100,2101,2102″ img_size=””][/vc_column][/vc_row][vc_row][vc_column][/vc_column][/vc_row]

How video games are made – Pre-Production

Teacher In Lesson For College Students Studying CAD/3D Design

Whether your looking to create a small indie game, a mobile game, or work with a big game studio, the basic sequence of creating a game will remain pretty much the same, & falls into three stages Pre-production Production Post production   [ttg-chapters time=”01:18″ title=”Pre Production”] Pre-Production is the first phase of the game development… Continue reading How video games are made – Pre-Production

Escape from Arkham

[vc_row][vc_column][vc_column_text][ttg-chapters time=”00:00″ title=”Escape from Arkham”] Escape from Arkham was a live Batman inspired art show that was put on by me & several other extremely talented Mid-South Artist. Each of us worked in different mediums, so each of our pieces brought refreshing different takes on the characters & concepts. [/ttg-chapters][/vc_column_text][vc_single_image image=”1436″ img_size=”full” alignment=”center”][/vc_column][/vc_row][vc_row][vc_column][vc_gallery type=”image_grid” images=”1416,1188,1204,1205,1206,1418,1415,1417,1199,1202,1201,1200″][/vc_column][/vc_row][vc_row][vc_column][vlogger-spacer… Continue reading Escape from Arkham

David Valley of Shadows

[vc_row full_width=”stretch_row”][vc_column][vc_video link=”https://youtu.be/tYccm0b8w3c” align=”center”][vc_column_text].. ..[/vc_column_text][/vc_column][/vc_row][vc_row full_width=”stretch_row” content_placement=”middle” parallax=”content-moving” parallax_image=”1711″][vc_column][/vc_column][/vc_row][vc_row full_width=”stretch_row_content” gap=”2″ content_placement=”middle” parallax=”content-moving” parallax_image=”1711″][vc_column][vc_gallery type=”image_grid” images=”1405,1189,1194,1193,1192,1191,1397,1174,1176,1398,1399,1400,1407,1177,1179,1180,1181,1182,1183,1178,1131,1136,1137,1138,1139,1396,1402,1403,1404,1406,1408,1409,1218,1217,1216,1214,1395,1210,1211,1213,1212,2017,2018,2019,2029,2028,2027,2026,2024,2023,2022,2021″ img_size=””][/vc_column][/vc_row]

Eden Square

[vc_row full_width=”stretch_row” qt_negative=”true”][vc_column][vc_column_text]Eden Square is a local multi-million dollar neighborhood revitalization project that is being produced for New Direction Christian Church in Memphis, TN. The Eden Square project was developed as a 3D architectural pre-visualization project. This project was developed mainly around the initial architectural artwork, but was modified and enhanced based on feedback from… Continue reading Eden Square

Scenario Builder

[vc_row][vc_column][vc_column_text]https://youtu.be/9VSdS0bFtho [/vc_column_text][/vc_column][/vc_row][vc_row qt_container=”true” qt_negative=”true”][vc_column][vc_column_text][ttg-chapters time=”00:08″ title=”IVIEW real-time scenario builder “]  The Real-time scenario builder was developed in Unity, modeled in Maya, & textured in substance painter & Photoshop . The project can run of almost any pc, with or without a graphics card, as well as android tablets. The Real-time scenario builder is an interactive level & scenario… Continue reading Scenario Builder