KingPin Bowling

[vc_row][vc_column][vc_column_text]Kingpin Bowling was a bowling mini-game I developed as a closing semester project for my students while teaching  a game design an development course at OSU in 2017.

One of my main goals in my course was to give the students practice & tangible knowledge an examples of game design & development. For the latter half of the course the students were tasked to develop a bowling game. I provided all the game assets, albeit un-textured but encourage them to build there own if they were able. Since the course was online, each week I uploaded a 1-2hr video along with my lecture & demonstrated all the things the student needed to do to produce a full game. Since the class was a beginner level class I tried to make things such as scripting & game mechanics as rudimentary as possible, as not to over whelm them.

In each class, each student successfully produced a fully functional game & hopefully was able to further not only there interest but there development as game designers, developers, &/or 3d artist.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_video link=”https://www.youtube.com/watch?v=gVjnxScW_es&t=21s”][/vc_column][/vc_row][vc_row][vc_column][vc_gallery type=”image_grid” images=”1917,1918,1922,1921,1920,1919″][/vc_column][/vc_row]

By Tony Brown

I am a passionate & highly creative production lead, game designer, game developer, and 3d artist, with well over ten years combined experience in management, print, game design, level design, web design, 3d modeling, texturing, animation, and game development & coding. I’m seeking to work for a creative leading­-edge organization that demands challenging & high quality work to enhance the organization &/or its clients professional image and goals. I excel in not only the production of optimized, game-ready 3D models, characters, & assets but also UV creation, editing, optimization,and texture placement using a variety of rendering pipelines such as PBR, Mental Ray, & Arnold. I also have the knowledge & experience of optimizing scenes and environments for use in a Real-time pipeline using a variety of game engines including unity & unreal for building & launching content on various of applications including standalone, mobile, & PC.