FAA Battery Maintenance

[ttg-chapters time=”00:0″ title=”Faa Battery Maintenance “]   The Battery Maintenance project was a project was developed in Unity 4 for both standalone & the Unity web player. It was modeled in Maya, textured in Quixel, & Photoshop.

The Battery Maintenance Project consisted of 3 large PEs. All the labs were connected by a central hob, a large futuristic 3  story building which allowed the user to do any exercise they chose. The project was fully voice acted, with instructional tutorials, feedback, & hints.

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By Tony Brown

I am a passionate & highly creative production lead, game designer, game developer, and 3d artist, with well over ten years combined experience in management, print, game design, level design, web design, 3d modeling, texturing, animation, and game development & coding. I’m seeking to work for a creative leading­-edge organization that demands challenging & high quality work to enhance the organization &/or its clients professional image and goals. I excel in not only the production of optimized, game-ready 3D models, characters, & assets but also UV creation, editing, optimization,and texture placement using a variety of rendering pipelines such as PBR, Mental Ray, & Arnold. I also have the knowledge & experience of optimizing scenes and environments for use in a Real-time pipeline using a variety of game engines including unity & unreal for building & launching content on various of applications including standalone, mobile, & PC.