CHOMP-MAN

The chomp-man is a single or multiplayer player game based on the classic arcade game packman & the newer multiplayer endless maze game, packman 256. The Chomp-man tutorial series was created for those looking to learn more, & take there game development knowledge & skills to the next level.

Project Details:

  • Models – Maya.
  • Textures -Substance Painter & Quixel.
  • UI – created in Photoshop & illustrator.
  • Game Engine – Unity 2017.
  • Render Pipeline – Unity Legacy & Unity URP
  • Scripting Language – C#, BOLT, & Playmaker
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During the 12 chapters & 40 plus video lessons of this course you will learn:

  • How to use State Machines & Flow charts in bolt
  • How & when to use the various variable types in bolt
  • How to incorporate doTween into Bolt & easily animate UI elements, characters, game objects, & variable values
  • How to use modular pieces to create an almost endless amount of distinct & unique environments.
  • How to build a player character, with various animations & interactions.
  • How to use blendshapes with Bolt
  • How to set up dynamic interactive menus.
  • The Basics of Systemic game design
  • How to create AI enemies that can dynamically navigate the environment.
  • How to create game mechanics, player re-spawns, powerups, & a scoring system.
  • How to save user data throughout multiple playthroughs & player
  • How to  use & incorporate Cinemachine into Bolt & how to seamlessly switching between camera in game
  • How to use Unity’s VFX graph –  a suite of tools for creating code free complex visual effects in Unity.
  • How to customize your game & make it unique & distinct to you & the style of game you want to create & build.
  • & much, much, more…