Astro Galaxy Game Room

Project Details:

  • Models – Maya.
  • Textures -Substance Painter.
  • 2D Assets – Photoshop & illustrator.
  • UI – created in Photoshop & illustrator.
  • Game Engine – Unity 2019.
  • Render Pipeline – Unity Legacy & Unity URP
  • Scripting Language – C# & BOLT

From beginner to advanced, created for game developers, artist, & designers of all levels, “The Astro Galaxy Game Room” project & course is jam packed with over 17 hours of video content, over 90  3d & 2d prefabs, over 100 unique texture maps, over 150 sprite & UI elements, 20 LUT color look up tabs, & HDRI images & materials. Our comprehensive, easy to follow training was designed to help you quickly learn key skills & techniques for game development.

Designed to not only help you master lighting & using Unity’s various render pipelines, but also learn & master Bolt, Unity’s visual scripting engine. 

In this course you’ll learn & create both 3d & 2d game mechanics, with intractable 3d scene elements, such as a functional tv with an almost endless amount of channels, a fully playable retro nintendo like game console, a top down space shooter, & much, much, more.

Visual Portfolio, Posts & Image Gallery for WordPress

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Join us, in this step by step guide to creating games without code with Bolt & mastering lighting & rendering in Unity, as we teach you, explaining the logic, concepts, tools, & techniques, as you develop an interactive game environment, scene, & game, from start to finish.